lifeonboard.io

Life on Board

Last updated August 13, 2026

Life on Board is a single shared board of 72,000 pixels, 360 across and 200 down. Every pixel can be bought. You choose its color when you buy it, and it stays on the board that everyone sees until someone pays more for it or we take it down for breaking the rules.

Conway's Game of Life runs on top

The board is not still. Conway's Game of Life plays across it in your browser: cells are born, survive and die by the rule that three neighbors create life and two or three sustain it. Living cells are drawn over the top of owned pixels, so a pixel disappears under the pattern for a moment and reappears the instant life moves off it. The simulation is yours alone. It runs on your device, it is not shared, and nothing you do to it changes what anyone else sees.

The pixels are the opposite. They are global and permanent.

Buying a pixel

A pixel starts at $0.10. Draw over the board, pick the pixels you want, and pay for them together. There is a minimum of $0.50 for a single order, including the card-processing fee.

No pixel is ever taken off the market. Each time one is bought, its next price rises by 50%, never by less than $0.10, so a pixel you own can be bought from you by an eligible buyer willing to pay more, subject to any checkout reservation in progress. The record of your having owned it is kept permanently, and we publish it on the board. If we take content down for breaking the rules, we stop publishing what we took down, and those pixels stop being yours. We can also stop publishing a purchase on its own, without taking its pixels down: the record of it goes, and the pixels you still own keep rendering on the board under your display name.

Full terms are on the Terms page, and the statutory price disclosure is at 特定商取引法.

The board never grows

There will only ever be 72,000 pixels. There is no expansion, no second board and no way to make more. That is the whole point: the board is finite, so filling it means something. If one buyer eventually takes most of it, that is the story ending the way it was meant to, not a problem to be engineered around.

Open the board